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Texas A&M · Visual Studies

VIST 487 Game Development

Catalog credits
3
Spring 2027 sections
2 listed
Historical grades
5 section records

Grade history by instructor

Choose a term to see published sections. Bars show each letter’s share of the A–F grades in that row.

Reports checked for 12 terms from Spring 2021 through Summer 2026. The registrar suppresses small sections. Campus is unspecified in these college reports.

Spring 2026 · 3 section records
Spring 2026 grades by instructor and section
Instructor and sectionA–F gradesGPASource
MARCH SSection 503 · Performance, Visualization & Fine Arts
A 7B 1C 0D 0F 0
8 A–F
3.875PDF p. 27
SMITH MSection 502 · Performance, Visualization & Fine Arts
A 14B 4C 2D 0F 0
20 A–F
3.600PDF p. 27
ZIFF SSection 501 · Performance, Visualization & Fine Arts
A 23B 0C 0D 0F 0
23 A–F
4.000PDF p. 27
Spring 2022 · 1 section record
Spring 2022 grades by instructor and section
Instructor and sectionA–F gradesGPASource
THOMAS ASection 501 · Architecture (College)
A 24B 0C 0D 0F 0
24 A–F
4.000PDF p. 49
Spring 2021 · 1 section record
Spring 2021 grades by instructor and section
Instructor and sectionA–F gradesGPASource
THOMAS ASection 500 · Architecture (College)
A 30B 0C 0D 0F 0
30 A–F
4.000PDF p. 49

Catalog and requirements

2026–2027 · Undergraduate · Catalog excerpt

Aesthetic and technical aspects of computer game development, including game mechanics, story development, content creation and game programming;…

Catalog references include VIST 386, CSCE 441. Check the official entry for the full conditions.

Cross-listed as · CSCE 443

Catalog checked Full official catalog entry

College Station sections

Use the Howdy schedule to confirm seats, restrictions and registration.

Sources checked Open Howdy Public Class Search